Happy 1st work anniversary…

.. meeeeeeee!

Today marks my first full year working for Supermassive Games. I didn’t think I’d even get to this point because I’d applied for the same job in 2022 and wasn’t sure if my Windows skills were up to par. I tend to go through phases where I feel much more like a Linux sysadmin than anything else. Now, I’d describe myself more as a tech generalist than anything specific. I try to be platform agnostic, but I do have a soft spot for Linux and macOS! So, I declined to go further with the original interview. However, I re-applied in 2023 and surprised myself by getting the job.

The one thing this job has taught me is that continually getting out of one’s comfort zone is a good thing. My Windows skills (in particular) are constantly improving, and I’m currently deep-diving into Microsoft 365 for fun and… a quiet life at work when people ask me about SharePoint and Teams! Just kidding – or am I?! As for my health, things are much easier now that I have to go into the office every day, which is doing me a lot of good. I think working from home does have its benefits, but I stagnated during the pandemic – not leaving my house for long periods – which definitely affected my health. Plus, there are some seriously cool projects that I’m getting to work on.

Then we’ve had people like Ted Raimi, Hideo Kojima, and Nicolas Winding Refn visit our office, which speaks volumes about just how much this company is valued by gaming and film industry professionals. Occasionally, when I’ve mentioned to random people who I work for, they’ve told me how much they love our games. And when I’ve played our games (The Quarry in particular), I’m astonished at just how brilliant they are, and that – along with Death Stranding – narrative-focused games have become extraordinarily entertaining for me and are now among my favourite genres. There’s definitely something in this whole cinematic gaming malarkey, oh yes. Oh, and did you know that one of the games we’ve developed for Sony is being turned into a feature film?

I feel extraordinarily lucky to work with an amazing team – all of whom are extraordinarily talented and hugely knowledgeable about their field. And friendly too. It’s a company that really does care for its employees and their well-being. Very rare for the creative industries. It’s also the company that made me buy and love the PS5. I really do think it’s an amazing console.

But it still strikes me as amazing that when I was working in the VFX industry, I worked on a film based on a computer game (Tomb Raider 2 and the Cradle of Life – with the fictional Laura Croft living in Guildford of all places). Now it’s vice versa (working in Guildford on computer games). Madness. But I like it!

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